Razer Phone is Official, Unique 120 Hz Ultramotion display The Pro Gamer smartphone

The serious side of mobile video video video video gaming
Razer, a leading video video video video gaming tech organization is prepared to enter the hectic smartphone marketplace with a product of its own
. Its debut handset is called Razer Phone, and it is not your average phone. In typical Razer fashion, it promises a true spectacle.

Understated style with no blinking RGB lights

The Razer Phone has a traditional rectangular design. Think the entire Sony Xperia series, or the Nextbit Robin from final year. There are no rounded corners to minimize the footprint here. Just an unapologetic, simple rectangle. If you hold the device in landscape mode (as it’s meant to be used for the majority of the time), you’ll find sizable bezels alengthy the left and right of the massive 5.7″ display with 16:9 ratio. Those bezels do make the handset quite large, but at least there are stereo speakers to justify their presence.

Unlike the Nextbit Robin (Razer purchased Nextbit early this year), the Razer Phone has a metal body finished in matte dark paint. It’s a very minimalist design, but on the rear side you will find a couple of fascinating fine details: a dual digital digital camera with secondary zoom lens, and the Razer logo. While the logo will be silver in the ‘regular’ model of the Phone, Razer also tells us there exists going to be a Special Edition with a traditional Razer-green logo. Absolutely no other variations are expected to be discovered on the Special Edition.




120 Hz Ultramotion display: a very first on a phone you can buy

With the Razer Phone, the organization continues to be true to its core target audience of serious players; as you’ll see in the specs and functions of the product, the Razer Phone is designed to deliver an exceptional performance with video video video video video video games. It has a massive 5.7″1440 x 2560 px LCD display with wide color gamut; there is no super-wide-screen aspect ratio here as on the iPhone X or Galaxy S8, and in this case, sticking with the traditional 16:9 format seems like the correct choice because Razer can’t risk incompatibility with any of the video video video video video games or applications discovered in the Google Play Store.

There is a touch of magic with the display though: it has an ultra-fast 120 Hz refresh rate – all the popular flagships out there right now run at 60 Hz. The 120 Hz display of the Razer Phone, which the organization names Ultramotion, means that all kinds of animation and movement you see on the screen will look extremely sleek. This ought to be a great experience not only for press like video video video video video games and movies but also for regular issues like scrolling a web page, for example. The latest Apple iPad Pro 10.5″ and 12.9″ are the only widely available mobile products with this kind of displays right now. As for the ‘Ultramotion’ part, that’s Razer’s proprietary take on the 120 Hz display which adds variable refresh rate for each consistent image high quality and zero input lag.

Raw power for sleek gameplay… and a huge battery

There’s no shortage of firepower on the Razer Phone – it functions the Snapdragon 835, which is currently the most popular high-end Android processor. Now, when it comes to RAM, we know some Android smartphone makers like to go big, but it’s very uncommon that we see extreme cases this kind of as this one: there are 8 gigabytes of RAM on the Razer Phone! Given the demanding, high-profile video video video video video games the device is intended to run, having an abundance of program memory probably is not a bad idea.

Standard Special Edition

You’ll also need a lot of room on the phone to keep those video video video video video video games so the 64 GB of internal memory will certainly come in handy. There’s also a microSD card slot, where you can keep your press like photo video and music content, so that the quicker and more reliable internal storage can be used for applications and video video video video video games.

So, after a large, high-resolution screen, and a cutting-edge chipset, what does a phone for video video video video video games need the most? A massive battery, that’s what! Those 3D video video video video video games know how to drain a phone juice in no time. Right here the large size of the Razer Phone has allowed the organization to fit a truly humongous, 4000 mAh battery. Such capacity ought to allow consumers to easily exploit the teleteleteleteletelephone’s video video video video gaming prowess without worrying concerning operating out of battery power before the day’s end. Furthermore, the Razer Phone will be the very very very first phone to feature Qualcomm’s QuickCharge 4.0+ tech – also a crucial asset for a video video video video gaming-centric portable device. You want to minimize the downtime in between those video video video video gaming sessions!


Price and release date

Pre-orders for the Razer Phone open today, Nov 1, at 5 PM Eastern / 2 PM Pacific / 9 PM GMT, and the handset is expected to be officially released on November 17 in North America and Europe. There are no fine detail concerning an Asian release right now.

The price, however, is known, and it’s $699 in the US, or £699 in the UK. For the rest of Europe, Razer hasn’t been as specific but we’re guessing it’s going to be around €699.

Small steps in mobile

Until recently Razer had created only but a few modest techniques into mobile tech territory. It launched a couple of Bluetooth fitness bands and a thick, sporty smartwatch, but it didn’t exactly put a dent in the market with these products.

Razer Phone expenses $699 and will be available on November 17
There have been rumors of a Razer phone as early as final year, but the gossip got more serious after the announcement that Razer has obtained Nextbit early in 2017. In Nextbit and its very very very first and final phone, the Robin, Razer apparently noticed great talent for unique design and capabilities that could serve as a bridge for expansion into the lucrative mobile room. The Robin was designed by Scott Croyle (and group obviously), who’s previous works include some of the more remarkable and forward-looking phone designs this kind of as the HTC One. Following the Razer-Nextbit acquisition, though, Scott Croyle has left his new employer to discovered a new design firm. It’s not clear if Croyle has left any direct mark on the design of the Razer Phone; but possibly way, it appears Razer’s Phone is carefully following the general principles at the rear of the Robin, except for the material the body is created from, and the color scheme.

While nowhere as big as its top rivals, which will now include Apple, Samsung and LG, Razer has turned out to be surprisingly effective in other extremely competitive markets before. Outside of its core video video video video gaming peripherals business one of the organization’s most thrilling and effective products has been the Razer Blade line of powerful but costly laptops, which have enjoyed considerable achievement in the US, often being compared head to head with the industry leading Apple MacBook Pro and Dell XPS. This time, it once again appears like Razer is not just throwing a item of generic hardware out there for the sake of it. The Razer Phone seems like a product that’s prepared to compete on level. Among other issues, this is strongly signaled by the presence of a 12 MP dual digital digital camera program, which includes a secondary zoom shooter – functions that are just now getting into the mobile mainstream.

Welcoming new players to the dangerous game of phone is usually great, but while new businesses come and go nearly day in the wild west (east?) that is the Asian market, it’s very uncommon that we see a newcomer go straight for saturated geos like the US and Europe. Even somewhat skilled phone makers like Xiaomi are finding it very challenging to changeover from Far East-only to global distribution. Razer, however, seems to be in a position that allows it to emerge in its home market (the US), apparently just like that, and remain in existence lengthy enough to secure a foothold. The Razer Phone doesn’t look like a Galaxy or iPhone killer, but it sure seems to have what it takes to become a stable, effective boutique product for each mobile players and just large smartphone customers in general – the kind of consumers that would buy supersized products like the Galaxy Note, or the LG V series. For now, the Razer Phone appears very promising, but we’ll see if it truly delivers on all fronts come November 17.



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